

Some sequences are so embarrassing that they’ve become the stuff of internet legend-an early sequence where Tidus tries to teach Yuna how to ‘laugh again’ has been mocked constantly since the game’s original release 15 years ago, and for good reason. It just doesn’t feel like it’s been directed by anyone, even though the actors here are all pros who I’ve heard do excellent work elsewhere.
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It’s a shame the script and voice-acting, both products of the early days of 3D games with full VO, let it down.įFX’s voice-acting is frequently shrill, rarely funny and almost always over-the-top, and it undermines the sombre tone that the game otherwise tries to reach. Memorable tracks like ‘ ’ help sell the idea that there is this destructive force hanging over the world, and that anyone could be a victim of Sin next-the world-building is really effective. It’s aided by a soundtrack that is the series’ best in my book, at least in the case of FFX. Investing my imagination in that beautifully-realised place has been one of the great pleasures of my two decades of playing games, and it’s why I’m glad this collection has come to PC. You feel like you're wandering around the quiet, exotic ruins of a world that was destroyed hundreds of years before.
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Any area that gets too built up is wiped out by this creature-as a result, Spira is simply a series of small towns and villages. FFX's contrast between the dreamlike metropolis of Zanarkand from the game’s opening and the scattered tropical settlements of Spira that follows is a very effective way of introducing the effect that Sin has on the world. And I think both of these games have the greatest setting of the entire series. In all honesty, it’s rarely just the combat alone that makes a Final Fantasy game great to me-it’s all about the world. It’s a close call as to which of them has the better combat system-for me, it’s FFX, because that sphere grid is such a compelling way to shape your characters behind the scenes, whereas X-2’s progression systems are a bit too slim by comparison. Timing it right allows you to chain attacks for higher damage, too. You build loadouts of dresspheres using a system called the garment grid, which offers plenty of flexibility in the midst of battle as long as you’ve planned for a variety of scenarios. Customisation instead comes in the form of dresspheres, which are like classes you can swap on the fly (white mage, gunner, warriors-there are twenty in all). Instead of seven characters, you control three. X-2, meanwhile, features a turn-based combat system that runs in real-time (though you can slow it down), and therefore feels more immediate. You can swap between party members on the fly at any time in battle, which results in a combat system that feels like it rewards strategically-minded players-even if the main quest is perhaps a little bit too easy to really get the most out of it. Older swordsman Auron is basically a tank, the moody Lulu is a black mage, Yuna’s cousin Rikku is a thief and so on. In X you have seven party members, each with different specialities: Tidus is a fast warrior, whereas his pal Wakka has a projectile attack he can use on flying enemies. Final Fantasy X’s combat system is entirely turn-based, so players can take their time to plan the right move in battle. They’re an interesting one-two of entries in the series. Final Fantasy X-2, its direct sequel, is (mild spoiler alert if you’ve really never heard of these games) a lighter story set in a newly liberated Spira, where you instead take on the role of Yuna-it’s a very different game with a more freeform structure and revamped combat.
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You join a pilgrimage with a summoner, Yuna, as well as her guardians and friends, to destroy Sin and bring peace to Spira once more. Sin has terrorised the world of Spira in cycles ever since-even after Sin is destroyed, it eventually comes back, and the religious factions of Spira are convinced that the people’s own indiscretions are the reason why.

As Tidus, an athlete living in the metropolis of Zanarkand, you see your home get destroyed by an enormous mythical creature called Sin (basically a big whale with a city on top) and wake up 1000 years in the future.

Final Fantasy X is a turn-based RPG, a mixture of exploration and random battles.
